Tabletop role-playing for inclusive design: Imagining sustainable futures for ‘older adults’
This Tabletop Role-Playing Game (TTRPG) asked people to look beyond the homogeneous view of older adults.
This Tabletop Role-Playing Game (TTRPG) asked people to look beyond the homogeneous view of older adults.
This study explores adolescents' design of social robots as response to issues they see in their local communities.
This project takes a closer look arts in HCI. It shows that practices go beyond prominent realms such as sketching for UX Design and design probes from participants and involve a variety of arts-based expressions by researchers, the researched and third parties, e.g. graphic facilitators.
The project explores arts engagement and digital technology to foster sharing of stories, feedback and comments in an independent library. It also explores how this can increase engagement with the historical information and other offers by such a library.
With workplace buildings becoming increasingly sensor-rich environments and amidst climate change and global pandemic pressures, there is novel opportunity for utilizing climatic data within buildings for awareness and wellbeing purposes.
ERicar was an interdisciplinary project that combined participatory design-led inquiry together with applied health research using qualitative methods.
Civic probes is a methodological approach that aims at ensuring that digital technology and innovation respond to important societal concerns – such as extreme weather, power cuts, and flooding as well as loneliness, social cohesion, and equitable civic participation.
This project will help children be safer around our roads.
This research investigates Instagram and TikTok’s approach to governing malicious flagging against ‘grey area’ content, or content in the public interest or covered by freedom of expression rights or that is otherwise legal offline.
Many individuals experience reduced chewing efficiency, including those with eating disorders (EDs) and dementia - partially due to muscle atrophy. Despite this, chewing efficiency is overlooked by current healthcare services.
Explainable AI aims to move away from the traditional ‘black box’ approach and help users understand how a system works by providing a human-understandable explanation.
There is a recent push towards remote healthcare service provision, further accelerated due to the pandemic. But recent research suggests that current technologies may fall short when it comes to meeting the needs of the users.
Older adults are the fastest growing group of internet users, however, are all too often considered to be one homogenous group of vulnerable, elderly users with low digital literacy. This however does not represent the vast diversity of technology users present within the older adult population.
As a result of the pandemic, there is a significant increase in mental health support for NHS services and the public sector is increasingly turning towards voluntary organisations to support care provision.
Cybersecurity is a subject often seen to be difficult by many end users. Existing research, set within a coping theory framework, has outlined how emotion influences cybersecurity behavior, with stress an important factor in security non-compliance.