Digital Approaches for Gathering Student Opinions in School
This project explores digital technology to ascertain student opinion on outside spaces in schools.
The Ageless Citizen Area explores through an ageless lens, to challenge existing biases in digital technologies and systems and reframe opportunities for non-stereotypical understandings of age, learning and ability.
Areas we’re interested in exploring:
This project explores digital technology to ascertain student opinion on outside spaces in schools.
This Tabletop Role-Playing Game (TTRPG) asked people to look beyond the homogeneous view of older adults.
This study explores adolescents' design of social robots as response to issues they see in their local communities.
This project takes a closer look arts in HCI. It shows that practices go beyond prominent realms such as sketching for UX Design and design probes from participants and involve a variety of arts-based expressions by researchers, the researched and third parties, e.g. graphic facilitators.
The project explores arts engagement and digital technology to foster sharing of stories, feedback and comments in an independent library. It also explores how this can increase engagement with the historical information and other offers by such a library.
Mariana's Song is a one-to-one multi-sensory experience for older people living in care homes with advanced dementia. Facilitated by theatre, material design, and magical interaction to support Creative Ageing practice.
Dovetails brought together two community groups: Beamish Museum’s Men’s Group and Kids Kabin Cowgate.